An Inside Look At The Competitive Catherine Gaming Scene
Catherine, released by Atlus in 2011, is a weird game. In it, you play as Vincent Brooks, a hapless salaryman caught in a love triangle with significant other Katherine McBride and a mysterious newcomer by the name of Catherine. Between intense stages of puzzle platforming, the player is asked a series of complex questions concerning love and relationships, ascending higher and higher until the saga of Vincent’s fear of commitment and infidelity reaches its dramatic conclusion.
Sounds like the perfect medium for competitive gaming, right?
Where there’s a will, there’s a way. By making use of Catherine’s versus mode, a core group of competitors sprung up in the middle of Northern California’s fighting game community. Perfectly at home alongside anime-inspired franchises like Guilty Gear and BlazBlue, this phenomenon expanded the boundaries of the genre by showing that one doesn’t need fireballs or uppercuts to craft compelling gameplay.